Octave cellular automata

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Wikipedia cellular automata

So, at long last, we come to the product of our initial formula. As a refresher, let's recall that formula: Rules x Action in the face of Uncertainty x Interaction = Complex and Perpetually Novel Outcomes It should be apparent to most readers by now that this "formula" is slightly tongue-in-cheek. We'll explore that in a future post.) What do we mean by "complex and perpetually novel"? Let's start with complex, and let me first say what I …
Cellular autonoma

Architectural Jazz crtlshift07 competition entry by Jon Brouchoud (Keystone Bouchard) One of the first projects I would like to point out is Jon's recent entry on Lebenswelt Island in Second Life. The floating piano keys emit notes as the avatar approaches each individual key. The resultant effect is an architecture which becomes a public instrument played through the movement and behaviors of its inhabitants. his is an excellent …
Cellular automata sim

I know this is supposed to be an art blog, but as soon as you introduce a computer, the lines between art and engineering start to get blurred. Regardless, I found this Flash AS3 Memory Leak to be such a landmine that I just had to post it somewhere for other people to hopefully find and breath a sigh of relief when they realize why their flash game slows down and grinds to a halt the longer they play it. Okay, no beating around the bush. …
Rules for cellular automata

Continuing on from my previous post, I’m playing with a set of rules for cellular automata first discovered by a guy called Marvin Minsky. In this example the rules attempt to crudely simulate a network of neurons. Each pixel represents a neuron, and is connected to each of its 8 neighbouring pixels. The brightness of a pixel represents how exited it is, and is directly dependant on how excited its 8 neighbours are. If the sum of all it’s …
2D cellular automata rules

John Horton Conway’s Game of Life is the most well known 2d cellular automation around. It is dissimilar to my first attempt at 2d cellular automata in that rather than comparing the rule grid directly to the neighborhood grid and setting the entire thing to the action, it looks at the amount of live cells surrounding it and applies the rule based on that. I adapted my Pixel Bender 1d cellular automation engine into a 2d version …
Cellular automata rule 30

El video es una composición con varios clips del artista holandés Bas Jan Ader, videos que realizó durante 1970 y 1971. Después de hacer la edición de los clips, llevé el cellular automata “Rule 30″ a un secuenciador MIDI, de la grafica del autómata tomé intervalos y secuencias de notas ascendentes y descentes que ubique en distintos lugares del piano. El ritmo y parte de la melodía la manejé según lo que el video me mostraba y lo que …
Rules of cellular automata

Continuing on from my previous post, I’m playing with a set of rules for cellular automata first discovered by a guy called Marvin Minsky. In this example the rules attempt to crudely simulate a network of neurons. Each pixel represents a neuron, and is connected to each of its 8 neighbouring pixels. The brightness of a pixel represents how exited it is, and is directly dependant on how excited its 8 neighbours are. If the sum of all it’s …